THE STRIKEPOT DIRECTORY
TF2 towers sites
Advance through levels by selecting safe positions. Difficulty, the number of choices at each level and the cashout table control the round.
TF2 / Towers
How Towers works
Towers is a level-based risk game. A successful selection advances to the next level and its payout; a losing selection ends the active round according to the rules. Cashout provides a stopping point where the version of the game permits it.
Compare the difficulty setting with the choices and safe positions at every level. Two boards with the same number of levels can offer different probabilities and payout schedules. A maximum multiplier at the top describes an outcome requiring the whole path, not the return from one selection.
Keep the active level, selected difficulty and round record when checking settlement. A Towers board is distinct from Mines' single board and from a multiplier wheel. The site's own instructions determine when a cashout is accepted and what happens to an interrupted round.
If a hypothetical level has three equally likely positions and two are safe, that level's success probability is two-thirds. Completing several levels requires succeeding through the entire sequence.
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Sources behind the TF2 game categories
Official partner pages document the game menus and rules used for these categories. Follow a source to read the version published by that partner.
- TF2Hunt
FAQ documents value-dependent 1v1 Coinflip, shared-pot Jackpot, balance-to-item Upgrade, case opening, risk-and-row Plinko, safe-tile Mines and row-climbing Towers. Navigation additionally names Case Battles. FAQ documents value-dependent 1v1 Coinflip, shared-pot Jackpot, balance-to-item Upgrade, case opening, risk-and-row Plinko, safe-tile Mines and row-climbing Towers. Navigation additionally names Case Battles. FAQ documents value-dependent 1v1 Coinflip, shared-pot Jackpot, balance-to-item Upgrade, case opening, risk-and-row Plinko, safe-tile Mines and row-climbing Towers. Navigation additionally names Case Battles.
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